Changes WorldPosition to CanvasPosition
RectTransform canvasRect = Canvas.GetComponent<RectTransform>();
Vector2 viewPoint = Camera.main.WorldToViewPortPoint(WorldObject.transform.position);
Vector2 canvasPoint = new Vector2( ((ViewportPosition.x*canvasRect.sizeDelta.x)-(canvasRect.sizeDelta.x*0.5f)),
((ViewportPosition.y*canvasRect.sizeDelta.y)-(canvasRect.sizeDelta.y*0.5f)) );
ui.anchoredPosition = canavsPoint
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//this is your object that you want to have the UI element hovering over
GameObject WorldObject;
//this is the ui element
RectTransform UI_Element;
//first you need the RectTransform component of your canvas
RectTransform CanvasRect=Canvas.GetComponent<RectTransform>();
//then you calculate the position of the UI element
//0,0 for the canvas is at the center of the screen, whereas WorldToViewPortPoint treats the lower left corner as 0,0. Because of this, you need to subtract the height / width of the canvas * 0.5 to get the correct position.
Vector2 ViewportPosition=Cam.WorldToViewportPoint(WorldObject.transform.position);
Vector2 WorldObject_ScreenPosition=new Vector2(
((ViewportPosition.x*CanvasRect.sizeDelta.x)-(CanvasRect.sizeDelta.x*0.5f)),
((ViewportPosition.y*CanvasRect.sizeDelta.y)-(CanvasRect.sizeDelta.y*0.5f)));
//now you can set the position of the ui element
UI_Element.anchoredPosition=WorldObject_ScreenPosition;
출처 : answers.unity.com/questions/799616/unity-46-beta-19-how-to-convert-from-world-space-t.html